Week Three-Audio Storytelling


1. Reflecting on Jab Abumrad and Ira Glass

Radio Isn’t Dead

2. Reflecting on Audio Storytelling Guidelines

Create Sound not Noise

3. Reflecting on This American Life: I Was Just Trying to Help

Listen Up

Daily Creates





1. For this assignment, I was able to focus on the natural sound effects of my own world, no foley artist required. These are the kinds of sounds that Ira Glass would want me to capture to contribute to the broken narrative style of audio storytelling. The clip progresses from the sounds of me brushing my teeth, making coffee and eating cereal like any other normal morning routine. Then the audio shifts to the sounds I hear in the mornings at camp, beginning with the sounds of a few kids finding me in a game of “hide the counselor” and then the chatter during our camp greeting. This assignment is worth 3.5 stars.

Putting the Day-to-Day on Shuffle

2. This assignment required me to use only sound effects to make a story. I didn’t include much dialogue because I used only generated sound effects found online. The process of developing this story was far more challenging than I had anticipated and I was eventually inundated with a great number of sound effects and no use for most of them. I finally had to narrow my collection as well as decrease the time frame of the clip as a whole so as not to surpass the 90 second limit. This assignment was worth 3.5 stars.


3. I created this project in an attempt to show the power of unedited audio. While edited and overproduced content is much more my style of audio storytelling and listening, the pure organic sounds of nature are comforting and compelling. There is as much a sense of calmness as there is excitement and possibility. I attempted to make arrange the sound in a way that represented happiness. This assignment was worth 3.5 stars.


4. For this assignment, I used a few seconds from a couple of my favorite songs to write a poem. The lyrics meld much better than the music does, but this is the only project I completed this week with significant dialogue. This assignment is worth 2.5 stars.

It’s Alright, It’s Alright


I commented on several of my peers blogs this week:

1. http://littlelamb34.com/audio/moon-graffiti-summary/#comment-38

2. http://ds106jake.jakobwaterman.org/blog/uncategorized/experts-describe-their-craft-storytelling/#comment-9

3. https://jbelodeauds106.wordpress.com/wp-comments-post.php

4. http://bballforever.com/assignments/audio/a-rainy-day/#comment-36

5. http://ds106.viletroop.net/assignments/hack/#comment-7

I also received and responded to a few comments on my own site:


What I learned this week

I thought I liked the sound of my own voice (I don’t). And maybe that’s why I chose to carry out my audio storytelling through sound effects alone. Going into this week I thought that I would have thought that I would want to solely tell stories through dialogue because I love podcasts so much. Surprisingly, I was most drawn to the assignments that allowed me to manipulate sound to tell my stories. This was of course, far more challenging than I had initially anticipated, but it was a rewarding and interesting process. Sound effects are becoming more and more interesting to me, whenever I listen to a podcast or watch a movie now I am far more aware of the subtlety of the sound design. I am realizing that everything is deliberate and planned. There is much to be heard.

Audio Storytelling

This week, I think my best work is the project I created for the “Sound Effects Story” assignment. I kind of made the story up as I went along, which was difficult at first but eventually became intuitive. When I had finally completed the audio mixing, I had a scene made up completely in my head. The written story were the words that matched this scene, which existed completely without dialogue beforehand. It was definitely unusual for me to have to write a fictional scene, I rarely ever have to create fictional stories. However, I am pleased with the story I have created and I’m glad I was able to follow up with the goal I set for myself last week to create more fictional stories.
I experienced some minor frustration this week because of how finicky Audacity can be. It took me a while to get comfortable with the program even though I’ve used it many times before. I had to take a brief hiatus from audio editing when the program crashed on my computer which put me slightly behind in my assignments for this week. However, I did find that Audacity was much easier for me to use than GIMP was, and so the creation of content for this week went a little smoother than the past weeks work.
The comments I received this week were all somewhat useful, although the most useful one I received was a constructive criticism on my first project created for the assignment “What’s the Story Morning Glory.” The comment stated that although she liked the way that the sounds progressed somewhat seamlessly in the initial portion of the clip, the switch to children at camp was too sudden and interrupted the flow of the audio clip. I think that I definitely could have created some additional sound to serve as a transition, however I also am rather fond of the abruptness. Although I do think that this is probably because I was expecting the abrupt shift.
The most important thing I have taken from this week is the advice from Ira Glass and Jad Abumrad. These two radio personalities have been role models to me for years, and to finally hear them explicitly outline what makes for good audio storytelling was invaluable. I am excited to move forward in my own experimentation with audio storytelling. I want to really try to harness the broken narrative style of storytelling and work more adamantly to seek out better stories.

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